In the world of technology, 2022 has been the year of AI. In the past twelve months, we have seen an explosion of AI art, tools, authors, music composers, and AI-based skin analysis. But the undoubted star of the show has been the AI image generator. beyond social media, Vivid digital images created by a computer and a simple word prompt Gradually the pictures have changed.
We’re already seeing this technique in the Metaverse. Earlier this year, Mona launched an AI Material Designer that allows creators to create textures for objects without using code on its platform. Their CEO told The Block: “We are actively working to build and incorporate these types of tools into our build pipeline for our community. We are not far from users who will be able to use the AI inside MONA.” By using are able to generate wealth and the whole world.
However, the reception to AI image generation has not been universally positive. This week, the Chinese government effectively banned the creation of AI-generated media without a watermark. Last week, Adobe began selling AI-generated photos as stock images, threatening creatives’ income. Artists have also revolted over computer-generated images rising to the top of ArtStation’s ‘Explore’ section.
According to its critics, the AI image revolution is here, and it’s coming for artists’ income.
An emerging fear regarding the use of metaverse AI relates to the manipulation of photographs of people. In one intriguing case study, the technology journal Ars Technica created an imaginary man from a collection of just seven photos from a volunteer. With only this small dataset, they were able to place John in a series of compromising photographs. It consisted of a pornographic-style shirt, a paramilitary-style uniform, and an orange prison jumpsuit. While these examples have a slight uncanny valley appearance to them, a larger dataset, or more sophisticated AI, could produce far more sinister images.
However, with video now taking up the majority of internet traffic, the biggest risk in the metaverse isn’t with your photos. As platforms like TikTok have exploded in popularity in recent years, the real danger comes with totally realistic metaverse avatars. In a strange, dystopian near future, this massive minefield of user-generated videos could serve as a massive dataset. Used to represent a walking, speaking being who – for all intents and purposes – is indistinguishable from the real you.
Catfishing, in which people are lured into relationships with fictitious online personas, can take a sinister turn. instead of stealing a photo or two why not to become them in a virtual world? Identity theft is on the rise as the world spends more of its time online. In the US, the Identity Theft Resource Center reports that there has been a 36% increase in 2021 compared to 2020. Metaverse Platform will have to work hard to ensure that the problem doesn’t escalate in their AI-fuelled virtual world.
AI Images Vs Creators
The most common complaint about AI-generated art is that it can seriously affect an artist’s income and career. One artist who isn’t happy with people’s use of AI art generators is Polish fantasy artist Greg Rutkowski. During this year, Rutkowski has become the most popular inspiration for AI image generators. It’s easy to understand why. His instantly recognizable style has been used in various game artwork, including Dungeons & Dragons, Sony’s Horizon Forbidden West, Ubisoft’s Anno, and Magic: The Gathering.
In September, he reflected on his art overwhelmed by AI imitations in Technology Review: “It’s only been a month. what in a year? I probably won’t find my job there because [the internet] AI will be filled with art… it’s related.
For the Metaverse, an entire business model may be at stake. One of the emerging sectors of the metaverse economy has been the rise of digital fashion. High-powered brands that have already entered the NFT space include Burberry, Givenchy, Louis Vuitton, and Prada. In May, a virtual Gucci bag for use on Roblox sold for more than the physical item. However, why do we need a digital fashion house when a virtual garment can be produced almost instantly with the use of text prompts and AI?
Don Goossen, founder and CEO of Nevermind AG, believes there is a middle ground where big names can still provide inspiration or a leading role. In practice, this may be something like a Warhol factory, where the artist (i.e. Andy Warhol) provides avant-garde effects and may oversee “workers” who create pieces in that artist’s likeness. The manufacturing lifecycle for requires complete transparency, from inspiration to production to sale, that each and every contribution and contributor is registered and attributed appropriately throughout the value chain.
Clearly, AI Can Drive Creativity
Still, we shouldn’t be so down on AI-powered content creation, says Yasin Tahi, co-founder and CEO of Kinetics, a company that allows users to create custom AI-generated emotions for virtual worlds. According to him, AI is becoming the operating system on which the metaverse will be built:
“Generative AI is an incredible opportunity for the metaverse. To us, it is the biggest game changer and will drive adoption and engagement with virtual worlds… The benefits are twofold: professionals can iterate and create new experiences faster users can expand their skill sets and suddenly become virtual creators.
For others, the AI train has already left the station, and it’s our job to take advantage of it. According to Sam Hamilton, creative director of the Decenterland Foundation, technology can and should be used to create better metaverse experiences. “AI-generated images can be used to create more realistic and immersive virtual environments.”
In August of this year, Decenterland held its own Metaverse Art Week. The event included AI-modeled buildings, AI poetry readings, and even marketing visuals created using the technology. “When used in creative industries, it can increase productivity if used correctly, but it will not replace human artists. There will also be a lot of AI in the metaverse in the form of NPCs and support bots. We will have There’s already text-to-video, and the text-to-3D model will obviously speed things up in terms of experience creation.
All information contained on our website is published in good faith and for general information purposes only. Any action the reader takes upon the information found on our website is strictly at their own risk.